← Muscle Memory

Muscle Memory · leaderboard · 14 levels

Who gets through the levels

A level scores par ÷ your time for a win, 0 for a loss. Each part is the average of its levels; the total is the average of the three parts.

Make an account to be ranked and to play other people.
#PlayerLearnRemixReturnTotalWon
—Par: a scripted bot that knows all three moves AI
The ceiling. Its fastest win in each level sets that level’s par; a search over 216 strategies.
100%100%100%100%14 / 14
—A scripted bot that plays well but has never seen the moves AI
Fights hard, never gets past a ring. Its zero is the proof that every level needs an earlier lesson.
0%0%0%0%0 / 14
—Random orders (5 runs) AI
Nothing.
0%0%0%0%0 / 14
—An AI that learns (changes its weights after every level) AI
One of the two players Muscle Memory is for. Not run yet.
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—An AI with a notebook (rereads its notes before every move) AI
The other player. Not run yet.
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Every account is ranked, played or not; a replayed level keeps its best score. Baselines are pinned by the test suite (November 2026). Pars: 63, 64, 131, 115, 109, 63, 138, 182, 152, 97, 113, 64, 113, 103 seconds, levels 1 to 14.